LIVE BRAND EXPERIENCE · GAMESCOM & CONVENTIONS

Fan journey instead of trade show booth. Gamescom and convention activations that connect brand worlds, characters, creators, cosplay, content, and measurable goals into a seamless experience.

Send briefing or floor plan

The challenge

When story, personnel, tasks, content, and data collection are planned separately, the impact on individual trade show days remains limited.

Our solution

Nakaryu translates campaign goals and IP into an experience from pre-event and booth story to follow-up and reporting.

From briefing
to live
experience

One process, one responsibility model, and clear handovers.

01 · Goals & IP

Sharpen target groups, brand world, conversion, timing, and framework conditions.

02 · Experience Design

Develop booth story, touchpoints, quests, creator moments, and content mechanics.

03 · Production & Rehearsal

Prepare casting, costumes, assets, briefings, schedules, technology, and backups.

04 · Onsite & Evaluation

Coordinate teams and clearly evaluate leads, codes, or wishlists.

One plan instead of
Individual solutions

Pre-event, onsite, content desk, and post-event interlock.

Fans don’t remember booth space. They remember experiences.

We connect lore, people, tasks, content, and conversion into an activation that feels like part of the brand world.

What the activation can achieve

Modularly plannable, yet dramaturgically seamless.

Brand world & Characters

IP-faithful translation of lore, characters, and product messages into live moments.

Gamification & Rewards

Quests, challenges, stamp, code, or QR mechanics with achievable rewards.

Creators, Moderation & UGC

Talents, hosts, stage moments, and shareable fan content for onsite and social.

Event Content & Follow-up

Shotlist, reels, statements, aftermovie, retargeting, and traceable reporting.

Pre-event. Onsite. Post-event.

The activation doesn’t start at the entrance nor end with hall closing. Teasers and community warm-up lead into a clear onsite journey. Content desk, follow-up, and evaluation extend the impact.

One experience, three phases

  • Reveal & Warm-up
  • Interaction & Capture
  • Content & Conversion

Experience for games, brand worlds, and live moments

Strategy, production, and activation are conceived together – with one contact person and clear approvals.

What teams gain from this

  • A solid story instead of individual program points
  • IP-compliant characters, creators, and content
  • Clear roles, timings, and backup scenarios
  • Measurable signals instead of pure visitor counting

Request Gamescom activation

Four meaningful entry points – always individually calculated.

Concept Sprint

On request

For teams with goal, space, and IP – but without a solid guiding idea yet.

  • Goals, target groups & KPIs
  • Booth story & journey
  • Mechanics and resource plan

Request Concept Sprint

Activation Design

Custom Offer

For brands that need a complete experience and production concept.

  • Experience Design
  • Gamification & Rewards
  • Creator / Cosplay Concept

Request Activation Design

Onsite Experience

Custom Offer

For activations with characters, creators, cosplay, and content desk.

  • Casting & Briefing
  • Rehearsal & Coordination
  • Reels & Aftermovie

Request Onsite Experience

Full Journey

Custom Offer

For publishers and brands with pre-, onsite-, and post-event orchestration.

  • Pre-Event Warm-up
  • Live Activation
  • Follow-up & Reporting

Request Full Journey

FAQ on Activation

How early should we start?

For an extensive Gamescom activation, several months of lead time are advisable. Smaller modules can be planned more compactly depending on availability.

Can you handle individual modules?

Yes. Concept sprint, casting, cosplay, creator program, content desk, or tracking can be commissioned individually.

Do you work IP-compliantly?

Yes. Lore, character rules, approval processes, and brand requirements are documented early.

Do you handle casting and costumes?

Yes. Depending on the project, we coordinate selection, fittings, props, briefings, rehearsals, and on-site support.

How is success measurable?

We define signals such as leads, QR scans, codes, wishlists, content distribution, or qualitative fan reactions.

Do you produce trade show content?

Yes. A content desk can produce photos, reels, statements, and quick social cuts following agreed approval paths.

Also outside of Gamescom?

Yes. The model also works for comic cons, anime and gaming conventions, roadshows, and community events.

What do you need for the initial consultation?

Helpful are game or brand decks, goals, dates, booth plans, target groups, desired modules, and a rough budget framework.

Send us game deck, booth plan, or briefing

We organize goals, journey, modules, and next decisions in a clear initial consultation.

From contacts come moments. From moments come fans.

Gamescom and convention activations by Nakaryu.